Group Discussion of required reading
A) In your opinion, what are some key feature of the kinds of things we call "art"?
1. Inspire people to
think
2. Visual
enjoyment
3. Beauty (harmonious
arrangement of formal element: color, forms, style)
4. Meaning or
artist's expression
5. Creativity
6. Educational
value
B) How does Adams define art in your reading? Do you agree with his definition?
~The definition of Adams
1. Arts last: People
preserve arts as they are aesthetically interesting.
2. Arts conveys
message.
3. Art has content.
4. Art has an
Aesthetic.
5. Arts contain
ideas.
6. Arts make you feel
something.
7. Art is not
formulaic.
~Group response
For example, the
famous artwork Fountain by Duchamp which is ugly and vulgar. However, it
challenged the traditional value of art. It raised a question that whether
everything can be art. Then, it becomes an ironic example to criticize the
conservative value of arts in 19 century. Can the Fountain be an artwork even
if it lack of attractive appearance but contains a message? On the other hand,
the luxurious golden toilet cannot be classified as an artwork. In spite of
attractive visual effect, it does not have any useful message. So, if the
artwork conveys significant or important messages but against formal elements of
arts, can that artwork still be claimed as Arts? Or Arts have to include a
message and attractive visual effect at the same time?
C) Can video games be classified as art? What does Adams say? What do you think?
Yes. Adams
believes that video game can be classified as art. It needs promotion that let
the public and the press to accept it as an art form. Also, there are six
steps that the game developer must take. Games must to seek to do more
than provide fun. There must be an aesthetic for games and game player. Games
developer should explore the medium which may take artistic risks and break new
ground. Video games should challenge their players and provide a way seeing
things. Prizes and award must recognize aesthetic merit and not merely
technological prowess or craft. Games must be the subject of genuine criticism,
not merely product reviews. Games developer should be well-respected and
treated as “artist”.
I
agree with the comment of Adam.
Firstly, no matter
the media and public need time to accept that videogame can be classified as
art. Videogame often just treated as a leisure activity. It needs the
publication to promote its aesthetic and artistic quality to convert the
impression of majority people. As a result, public may raise their respect to
game developers and designers and treated them as artists.
Secondly, in term
of artistic value, many videogames achieve an excellent standard already.
Because of the advanced technology, videogame can present in 2-dimensional or
even 3-dimensional space perfectly. Its possibility to explore the sense of
space from the 2-dimensional LED screen is much powerful than the traditional
paintings. The pictorial quality is realistic and vivid. The online game
characters often have a good modeling and shading which is a common
characteristic among videogame. Many videogames fulfill the requirement of art
in aspects of artistic value.
Thirdly,
videogames should exceed fun which is most important thing to achieve. In the
reading, the writer shows an example: The Balance of Power, Chris Crawford. The
game reveals the actual constraint and strategy of USSR and USA during WWII. It
provides a new perspective to understand the war history. Also, Cooking Mama
developed by Office Create exceeds fun and provides a basic concept for
cooking. Nowadays, many people don’t know how to cook because of the busy life.
Cooking Mama simplified the cooking steps and guides the players to cook step
by step. As a result, game players can be more familiar with cooking, or even
arouse the interest of real cooking. Therefore, videogame can be popular and
claied as “art”, which is not only being fun, but also contains ideas.
In conclusion,
videogame can be arts in the future. However, it needs time for public to
convert their traditional impression of videogame. Also, videogame developers
need to improve the inner quality of videogame like maintaining the outstanding
artistic elements and instill a meaningful idea to the videogame.
1) The Background of the Artist- Cory Arcangel
Cory Arcangel (born May 25, 1978) is a Brooklyn, New York post-conceptual artist who makes work in many different media, including drawing, music, video, performance art, and video game modifications, for which he is perhaps best known. Arcangel often uses the artistic strategy of appropriation, creatively re-using existing materials such as dancing stands, Photoshop gradients, and You Tube videos to create new works of art. His work explores the relationship between digital technology and pop culture.2) Super Mario Bros
It is a 1985
platform video game initially developed by Nintendo R&D4 and published by
Nintendo as a pseudo-sequel to the 1983 game Mario Bros. In Super Mario Bros,
the player controls Mario and in a two-player game, a second player controls
Mario’s brother Luigi as he travels through the Mushroom Kingdom in order to
rescue Princess Toadstool from the antagonist Bowser. The game has been highly influential;
popularizing the side-scrolling genre. It was the best-selling game of all time
for approximately three decades. Nintendo released special red variants of the
Wii and Nintendo DSi XL consoles in re-packaged, Mario-themed, limited edition
bundles in late 2012 as part of the 25th anniversary of the game’s
release.
3) Super-Mario Clouds
It is a game
transformed from the Super-Mario. The artist rearranged the game by removing
all the characters and keeps the blue sky and cloud. Compared to the original
version, there is none of the obstacles and magic tools like the ghosts,
tortoises and super-power Mushroom. The game just includes the scene of floating
clouds in various sizes. The sky is in simple blue.
It is a game transformed from the Super-Mario. The artist rearranged the game by removing all the characters and keeps the blue sky and cloud. Compared to the original version, there is none of the obstacles and magic tools like the ghosts, tortoises and super-power Mushroom. The game just includes the scene of floating clouds in various sizes. The sky is in simple blue.
C) Personal Comment
I do not think the
Super-Mario Cloud is art.
Neither has it
fulfilled the requirement of a game nor art. For game, it should be interactive with the game players. I am shocked to see the constant moving
clouds that just feel bored after three seconds and want to switch off the
video. You have nothing to control in the game. There is none of the character
under your control; none of the enemy for you to defeat; none of any goal or
destination for you to achieve. The essence of the game is totally lost.
For art, Adams
claimed that should contain message and idea, aesthetic quality and arousal of
different feelings. First, it just arouses my negative feeling towards this
game. Some may claim that it helps to cool down their emotion with the constant
picture which provides a room of reflection of the fast movement of video or
online game. However, I cannot connect in this channel. It is a wasting of time
to read the boring game and I will turn it off in three seconds. Feeling of
being bored leads me to reject to understand or examine the intention of the
revised game. It just creates a negative impression to me, so what is the point
for it to claim as art?
Secondly, it does
not contain any aesthetic quality. Aesthetic quality means the composition of
background, the design of character, the setting of the game which can create
the sense of pleasure and beauty to the audience. It is ironical that some flat
clouds and pure blue sky created a sense of aesthetic feeling and contained
pleasure in reading it. The removal of the character, the beautiful scene or
background eliminated the sense of beauty and pleasure.
Thirdly, it did
not contain a message or idea. For the original version of the game, at least
it showed that if you want to upgrade yourself, you may have to deal with
different challenge or potential opponents. The challenge in the higher level
will be more difficult to achieve. Just like in our life, the person in senior
position would have to bear greater responsibility and duty. However, the
revised version of the game was blank to tell you anything. The message is
repeated movement of clouds and you cannot change it but just look at it and
accept it. If this is a new idea or message, I have to say thanks to the hard
work of the artist.
In conclusion, the
Super-Mario Clouds would not be art as it doesn’t fulfill the basic requirement
of the art: contain message and idea, aesthetic quality and arousal of
different feelings.
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